Kaelik wrote:1) Excuse me, how dare I exaggerate. I should be shot for my crime.
Ignoring the fact that it's rather unrealistic to expect people to separate your hyperbole from your serious claims when even the serious ones sound absurd to a large portion of your audience...do you really believe my point is substantially weakened if you replace "in your own castle" with a weaker example? If hostile things wander close enough to you to have any substantial chance of noticing you every 10 minutes, you are almost definitionally in an
enemy stronghold, and there's a long list of things
other than rituals that you will be unable to do safely.
Kaelik wrote:2) Yes, chanting for 10 minutes straight is more attracting then talking, unless you seriously talk for 10 minutes straight in your average romp through the woods.
Talking for 10+ minutes straight would be my usual expectation, yes. Group of friends spending a long time together...if they are not winded, being deliberately stealthy, or focused intently on something else, casual conversation seems to me like a good default assumption.
Kaelik wrote:For starters, it means that every monster gets an automatic take 20, since you make the same noise for 20 rounds straight.
That certainly sounds like a terrible abstraction for a listening mechanic; hearing is evolved to detect sudden, short noises, not repetitive, consistent ones. If you want to avoid being distracted by occasional noises, getting something that generates a
louder constant noise is an excellent way to accomplish it.
Even ignoring that, the distance range at which chance plays a significant factor in whether I notice a sound at all is pretty narrow. If you're close enough (and not distracted), there's no appreciable chance that you'll fail to notice someone talking; if you're far enough (or the environment is loud enough), there's effectively no chance of noticing at all.
I don't know if 4e gives specific guidelines for how well hearing is supposed to work, but in most environments it seems implausible that detecting someone by their conversation is significantly easier than detecting them by their campfire.
Kaelik wrote:Secondly, for those creatures intelligent enough to tell, yes, chanting a ritual that looks like you are calling out to magical power in the middle of their forest is more likely to start something, or at least cause them to try to stop you, then talking.
I mean, just because in the only magic they know summoning forth fire to kill everyone takes 1/100th of the time as making a pretty little magic image.
Perhaps, but if nontrivial amounts of non-combat-oriented magic exists, I think it would probably register as less threatening than, say, openly displaying a weapon, glaring at me, or shouting something incomprehensible while looking at me. Especially if I have reason to believe that you didn't know I existed when you started.
I suspect it's unrealistic to suppose that there is a large segment of the population that recognizes activities designed to invoke magic but is cognizant of only a tiny fraction of the purposes for which it can be used--especially if we've got the "village healer" trope in play--though of course it depends upon the setting.
It's my impression that non-offensive magic is a relatively big thing in 4e. That means that assuming that an unknown spell being cast by a stranger is intended to hurt you is
less reasonable than assuming a weapon in the hand of a stranger is intended to hurt you--with the weapon, at least you can be reasonably certain the intent is hostile to
someone, whereas anyone who knows anything about magic probably knows there's a bunch of magic that could plausibly be used on yourself or your friends.